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MoxMoonstone - Keyforge and Magic: the Gathering
Magic: the Gathering Enthusiast - Game Designer - Robot
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MoxMoonstone - Keyforge and Magic: the Gathering Aug 15
Replying to @MTGCritic
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MoxMoonstone - Keyforge and Magic: the Gathering Aug 6
Replying to @strong_sad
💀💀💀
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MoxMoonstone - Keyforge and Magic: the Gathering Aug 5
I had a great and I even got to play Keyforge with !
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 30
Replying to @FFGames
I hope fighting get buffed, but it's really hard to do in a balanced way. No lifepoints is awkward for houses good at attacking like Brobs/Sanct. I'd like "If you attack your opponent directly, Capture an Aember onto your creature." Capturing is an undervalued mechanic I think.
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MoxMoonstone - Keyforge and Magic: the Gathering retweeted
Fantasy Flight Games Jul 30
Something big is coming to
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 30
Replying to @FFGames
New House!
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 30
Replying to @Kesswylie
In a tweet, powerful. Scapeshift and Threeferi has made Field of the Dead a primary contender. Aggro decks like Vampires, Feather, Red, and Dinos are trying to get under combo. Esper Hero is trying to control + making 1/1's. Simic is Ramping or Flashing. Elementals are there.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 30
Replying to @Kesswylie
DM me, I'll give you the full breakdown.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 30
Replying to @Kesswylie
Meee
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 28
Ban them both and give my Bridge back. It's the only thing that makes my Tribal Zombies playable.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 28
Truth.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 27
Replying to @QuietSpec
It's almost like the card that was only in a mediocre deck before Modern Horizons wasn't the problem...
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 21
Replying to @RyanOverdrive
Saying you have to play against *fewer oddballs if you have byes is not incorrect. The likelihood of playing against the random tribal Vampires guy is much higher in round 1-3 than round 4+. A player should be ready for non-pillar decks, but byes *do minimize random encounters.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 21
Replying to @one_b_m @RyanOverdrive
It's probably close to 30% on average. One in three is worth testing for.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 21
Replying to @RyanOverdrive
That is, unless you have byes. Then you get the luxury of playing against fewer oddballs.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 10
Replying to @BraunDuinIt
It's either all bridges or no bridges.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 9
Replying to @ghirapurigears
This is controversial? I don't know how people can find time to complain about infect when we don't even have Planeswalkers in the Command Zone yet. (Infinite laughter)
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 9
I think the economic disparity is bad enough already lol.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 9
Yeah I appreciate the sentiment but between copies that belong to stores and copies sitting in binders we're looking at several million lost. And it's not even like if the reserved list disappeared and people could now play with the cards they can afford now.
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MoxMoonstone - Keyforge and Magic: the Gathering Jul 9
Replying to @strong_sad
I'm so disappointed that I won't be able to use Bridge in the Zombie Tribal deck I was planning after Carrion Feeder got spoiled. I'll be especially annoyed if Hog gets banned in the next few years and I never get Bridges back.
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