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Mike Zaimont
An in-depth vid exploring Skullgirls' accessibility for blind gamers: It's very positive...! (thanks, Tolk library!)
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Mike Zaimont 27 Apr 17
Replying to @MikeZSez
Reminder to all game devs out there: This level of support took one person about 5.5 hours from start to finish. Make the effort...!
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Elliot G 27 Apr 17
Replying to @MikeZSez
Would legit be willing to help make the voice not so annoying in this/any future games. I love when games are made accessible.
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Chris Wagar 27 Apr 17
Replying to @MikeZSez
I remember when I realized that I could distinguish different sounds on hit and started practicing combos blind. It was cool as hell.
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Cocho 27 Apr 17
Replying to @MikeZSez
After hearing this guy playthrough I noticed some subtle things in the audio design like the whoosh of the moves depending of their hurtbox
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22Noboru 27 Apr 17
Replying to @MikeZSez
If you had to give a rough estimate, what's the upper bound on time it would take for someone to implement player 2 rematch in SFV?
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#PlaySkullgirls 27 Apr 17
Replying to @MikeZSez
Am I the only one who thought it was a little odd that the first thing he checked for visual accessibility was changing the resolution?
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#PlaySkullgirls 27 Apr 17
The voice annoyance, as I see it, comes from the guy's screen reader. This isn't something that the game auto-yells at you otherwise.
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Elliot G 27 Apr 17
Replying to @guitalex @MikeZSez
True. I figured it was some kind of robot. I was offering if they wanted to replace it with a human voice recorded for the game.
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#PlaySkullgirls 27 Apr 17
What the game does is it takes the text and copies it into the clipboard, and the reader reads off the clipboard (I think?).
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Elliot G 27 Apr 17
Replying to @guitalex @MikeZSez
No, I get that. I'm saying if they want to change that and replace it with a person I'd do that.
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Ian Hamilton 28 Apr 17
Not any more! It uses a library called Tolk to output directly to the screenreader
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Ian Hamilton 28 Apr 17
Replying to @MikeZSez
Mike if you're doing any Xbox development they now have a text to speech API for gamedevs, similar to using Tolk
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Ian Hamilton 28 Apr 17
It has an advantage - configurable speech speed, so you can navigate quickly. Sounds robotic as syllables are designed to hold up at speed
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Ian Hamilton 28 Apr 17
But on the other hand, ear candy is also valued
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Ian Hamilton 28 Apr 17
Replying to @MikeZSez @BGFH79
nice quote - "this is frankly beautiful. Wow."
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Elliot G 28 Apr 17
I'd just love to help make it more enjoyable to listen to.
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Joel Nystromeet You 28 Apr 17
Replying to @MikeZSez
How about a button to repeat the T2S so you don't have to reselect an option to listen again!
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Ian Hamilton 28 Apr 17
Replying to @CochoSgo @MikeZSez
here's a nice video walkthrough of the audio cues in killer instinct that make it blind accessible, same principles
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