Twitter | Search | |
Mike Morasky
Music Designer @ Valve
128
Tweets
150
Following
686
Followers
Tweets
Mike Morasky Oct 31
Of all the amazing things we humans have gotten up to in the recent decades, i find you and your teams work on the some of the most inspiring. Thank you!
Reply Retweet Like
Mike Morasky retweeted
Tom Giardino Oct 30
This month marks 6 years of working at Valve, and I'm looking forward to many more. It’s hard to put into words how many personal and professional opportunities have been provided to me by the company, the culture, the colleagues.
Reply Retweet Like
Mike Morasky retweeted
Lee Tyrrell Oct 12
This week's "Sound Test" is a Left 4 Dead special! Along with , I look at how L4D1&2 used dynamic music to create personalised scores. I'm also joined by for a chat about "RE: Your Brains" and . STREAM/DOWNLOAD:
Reply Retweet Like
Mike Morasky Oct 10
Always, but I've only understood as of the last year or so. These are things we all need to learn and remain aware of. Sometimes waking takes effort.
Reply Retweet Like
Mike Morasky Oct 8
I'm always quick to push my floor before she does when alone in an elevator. I hate the brutality and fear that seems to be intrinsic in this (all?) country, any way to minimize either is the least we can and should do.
Reply Retweet Like
Mike Morasky Oct 6
Replying to @LITVconcert
Congrats!
Reply Retweet Like
Mike Morasky Sep 18
Replying to @RealSparklePony
Hey Peter! I used to have a copy of that video but it disappeared from my collection at some point. Classic F. Grow
Reply Retweet Like
Mike Morasky Sep 7
Replying to @JamaalBradley
Damn, sorry I missed him!
Reply Retweet Like
Mike Morasky retweeted
Lee Tyrrell Sep 4
This Friday's "Sound Test" episode is an absolutely gigantic, nearly 2-hour dive into the audio of Aperture Science. Along with , and , I take an exhaustive look at both Portal games' sound design (and more). Here's a little trailer!
Reply Retweet Like
Mike Morasky Sep 1
Replying to @LavAudio
So good right?
Reply Retweet Like
Mike Morasky Jul 28
Replying to @SpaceMarineVS
'Sound design' is specifically the creating of sounds such as sfx, foley, that go in a game or film, etc. Who your referring to is usually considered the "composer". Sometimes the same person does both but they are typically two separate rolls.
Reply Retweet Like
Mike Morasky Jul 28
Replying to @jdb_0001
The Steam Saliens music was done by Valve's fantastic Nathaniel Blue.
Reply Retweet Like
Mike Morasky Jul 4
On p2 I only used Ableton on 1 piece, I mostly use Nuendo. I definitely used and continue to.
Reply Retweet Like
Mike Morasky Jul 4
Replying to @jdb_0001
It wasn't me and yes it is nice.
Reply Retweet Like
Mike Morasky Jul 4
Replying to @SpaceMarineVS
It can absolutely be learned. Some sound designers are composers but definitely not all
Reply Retweet Like
Mike Morasky Jun 8
Dark thoughts, ideas and actions are not symptoms of a pre-existing condition but are one of the strongest forms of infection to which we all are susceptible. Only through the vigilance of truth, reason, humility and spirit have we persevered thus far.
Reply Retweet Like
Mike Morasky May 28
Sometimes sound artists handling haptics makes the most sense, like if it's playing a tune or temporal accents.. frequency is our domain afterall... Sometimes it's because it gets lumped in with 'other' which sadly audio occasionally falls into too. IMO it depends on usage.
Reply Retweet Like
Mike Morasky May 28
Replying to @CupcakePootis
Thanks, it means a lot. is still one if my all time favs.
Reply Retweet Like
Mike Morasky May 13
Replying to @chetfaliszek
I couldn't agree more with the first half of your tweet.. as for the second, I miss you too my friend.
Reply Retweet Like
Mike Morasky May 9
I've loved setting up my hi-fi ever since I was a pre-schooler, still do. Sonos is convenient but I still like amplifiers, speaker cable and filling real rooms with real sound. Multi-room playback is an art!
Reply Retweet Like