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KodeLife
Real-time GPU shader editor by | Native OpenGL / Metal / DirectX / macOS / Windows / Linux / Raspberry Pi | Support:
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KodeLife retweeted
Shadertoy Sep 12
The Shader of the Week is '[4kb] Night Mist - Revision 2019' by NuSan :
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Kostas Anagnostou Sep 12
The Kindle edition of GPU Zen 2: Advanced Rendering Techniques is currently cheap as peanuts, if you don't mind reading books on a screen it is definitely worth it!
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CodebaseAlpha Sep 10
I have just posted Ep. 63 of Codebase Alpha to ! In it, we introduce 3D shaders using ray tracing, getting instant feedback using the IDE. In just a couple of hours, we get some pretty impressive results. Check it out at
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KodeLife Sep 5
Check out this in Issue 20 of written by and featuring our app – it's an honor to support the scene & provide tools for the community!
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CodebaseAlpha Sep 3
I just posted Ep 61 of Codebase Alpha to ! In this episode, we explore the world of GPU pixel shaders, distance functions and GLSL using : Mesmerizing!
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Planet-D Aug 31
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skaplun Aug 29
Another for . Inspired by awesome made by Its actually quite simple: it made of 2 primitives (by ), noise and approach Made with , hosted on
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KodeLife Aug 26
Replying to @dannowatts
Just sent you an email with links to these documents online. You can also find them inside the app on the about screen btw!
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Sen Zh Aug 23
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KodeLife Aug 25
Replying to @SenZh4
Currently there is no way. We’re working on it though!
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Sen Zh Aug 23
Coding & Debug in Kodelife and output the frames in Processing. 500 lines of code.
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connor bell Aug 22
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inigo quilez Aug 21
A quick procedural shader / mathematical animation (and sound!). for . Source code and reatime animation here:
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Christopher Dyken Aug 18
Did a small experiment with using the linear wave pde around an object in a spectrum based ocean, to allow the object to interact with the water. Definitely not fully realistic, boundary-cond's are just a hack, but interesting at least. :-) Shader is here:
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Trammell Hudson ⚙ Aug 17
Texture mapping glitch.
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KodeLife Aug 15
Setting “Preferences > General > Graphics API” to “OpenGL Legacy” will give you the old style “gl_FragCoord” output variable… though not 100% sure what this discussion is about tbh.
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KodeLife Aug 14
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KodeLife Aug 14
Replying to @GOstrobrod
Basic compute shader support will be coming to KodeLife soon(ish). Rather limited at the moment but it’s a start and will be expanded on in the future!
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skaplun Aug 5
Another example of approach. Tried to reproduce an animation made by , but its quite hard to make it without particles. Made in , hosted on .
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Keijiro Takahashi Aug 4
Added mouse control to GeoVfx, Gridded Population of the World (GPW) visualization with Unity VFX Graph. I just created this as a dataviz example with VFX Graph but found it surprisingly fun to play around with.
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