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Jorian Rutten
Third Year Game Design & Production Student at IGAD, Breda. Here to leech of the thoughts and experiences from those that came before me.
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Jorian Rutten May 12
Replying to @lunoland
I imagine this being a nightmare to work with (in terms of animations and the like), but it would be hilarious to slowly give the character sprite a bigger and bigger belly based on your food level!
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Jorian Rutten May 12
Replying to @lunoland
On second glance, the saturation is the inverse. It blocks you from overeating. Although that mechanic feels less intuitive to me than my first instinct of it being a timer. πŸ˜†
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Jorian Rutten May 12
Replying to @lunoland
Seems to be a hunger bar that can be stacked, depending on how much you eat. Not exactly sure if that also means you can never deplete back from a 3 to a 2, but I would assume so. Saturation is a timer for when you lose a bar of hunger.
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Jorian Rutten May 7
Replying to @talecrafter
The standard options for silence always make me feel like a blank-faced NPC, that just doesn't interact with the person they are having a conversation with. It has always felt a bit off!
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Jorian Rutten May 7
Replying to @talecrafter
I have always thought dialogue options in games could do more with options to stay silent, but still express some emotion still. Perhaps an option to *frown* or *look to the ground* could work?
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Jorian Rutten retweeted
Notable Releases Apr 26
Replying to @PlayMuscleMagic
Muscle Magic This student project f2p local brawler made a strong first impression. ~ [Steam]
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Jorian Rutten Mar 27
Extremely excited for this! I would love to be able to experience Her Story for the first time again, so until memory-wiping technology becomes widely available, this is the very next best thing.
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Jorian Rutten Mar 5
Replying to @Syraleaf
In the exact same predicament. I really like Overcooked, but at some point you have flipped enough burgers and burned enough soup! :P
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Jorian Rutten Feb 11
My favourite type of balloon for
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Jorian Rutten Feb 10
It was about time for me to actively start participating in . Decided to recreate the from one of my favourite PS1 games, Mickey Mania/Mickey's Wild Adventure.
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Jorian Rutten Jan 14
Replying to @Syraleaf
Do they have Cave Sheep?!
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Jorian Rutten Dec 24
Replying to @Syraleaf
Oh hell ya! :D
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Jorian Rutten Dec 1
Replying to @Skaz_
I personally prefer the version without scarf. It keeps Kara's style and colour scheme more in line with my expectations of fantasy dwarfs. Hope that was useful, and goodluck with the development!
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Jorian Rutten Dec 1
Replying to @Skaz_
Kara feels more like a dwarf now, and the added armour makes her look more like a warrior than the previous iterations. The new hair is looking great too! All the new details to her clothing do make her harder to recognise. There might be a bit too much going on?
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Jorian Rutten Nov 24
Replying to @bwalter_indie
Paypal confirmed via email that the transactions were cancelled, but didn't give any reason. I'll just wait it out, and perhaps try it again tomorrow! Let me know if you figure something out! :)
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Jorian Rutten Nov 24
Replying to @bwalter_indie
I'm having trouble purchasing the game on Itch with Paypal. Tried multiple times, in app and on the website. Might just be me, or are others having the same issue?
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Jorian Rutten Nov 11
Replying to @bwalter_indie
Great! Looking forward to it! Good luck with the development :)
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Jorian Rutten Nov 11
Replying to @bwalter_indie
Will there be a way to buy it from if you're not a patron? πŸ™‚
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Jorian Rutten Nov 11
Replying to @bwalter_indie
Worth a try! I'll go for: 367 The game is looking great by the way, curious to try it out! Where do you plan to release it?
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Jorian Rutten Oct 28
Replying to @128_mhz
I feel like very modern architecture, with buildings largely built out of glass would fit the game very well. Would combine the comfort of the inside with the beauty of the outside! Oh, and a wooden cabin for in the forest, of course. πŸ˜„
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