Twitter | Search | |
John Carmack
Oculus VR CTO
11,720
Tweets
198
Following
860,181
Followers
Tweets
John Carmack 15h
Replying to @ETPC1 @DustinHLand
did his open source Vulkan Doom 3 port with company blessing.
Reply Retweet Like
John Carmack 20h
Replying to @ETPC1
Zenimax was supportive of the open source releases when I was there, so there might have been a chance.
Reply Retweet Like
John Carmack Jun 22
Considering recursive super-resolution as cellular automata. Among options with similar psnr, perhaps choose one that is iteratively expressive.
Reply Retweet Like
John Carmack Jun 19
Replying to @safijari
I have only done a tiny bit of rust development, but I was impressed.
Reply Retweet Like
John Carmack Jun 16
Of course there is a Gameboy demoscene.
Reply Retweet Like
John Carmack Jun 16
The use of hashing instead of set associativity in the PA-RISC caches always seemed like an interesting design point, especially since they used large external caches at that point.
Reply Retweet Like
John Carmack Jun 16
I ran across some old docs for HP PA-RISC CPUs from ‘94, which were touted as 0.8 micron fabrication. With current 10 nanometer fabrication, that means every transistor in the old CPU could now be replaced by a complete 6502 microprocessor.
Reply Retweet Like
John Carmack Jun 14
Classifying game screenshots would be an interesting machine learning dataset.
Reply Retweet Like
John Carmack Jun 14
Replying to @Detektiv1702
I have heard that a couple times -- see if it is already on and either add a vote, or create it!
Reply Retweet Like
John Carmack Jun 14
Dump the old dusty deck on github and point Becky at it!
Reply Retweet Like
John Carmack Jun 14
Replying to @djkeebz
Is that a fullscreen browser window?
Reply Retweet Like
John Carmack retweeted
Dylan Craig Jun 14
This thread is good follow up to 's earlier tweet about engine code preservation.
Reply Retweet Like
John Carmack Jun 14
Replying to @anpan02
It isn't the difference between 71.928 and 72 that is uncomfortable, it is the triple-strobing of each image, which isn't really fixable in low persistence VR headsets. Maybe if we had a 240 fps compositor...
Reply Retweet Like
John Carmack Jun 13
Replying to @sdamico
A few principled orgs have done that, but if it became the default, automatic way to build things, versus an adventure in dev ops, it could really make a difference.
Reply Retweet Like
John Carmack Jun 13
It certainly isn't there yet. Do you avoid all video streaming services and movie theaters to only buy DVD/BluRay discs? Some people do for principled reasons of ownership, but most people find the aggregator value proposition compelling.
Reply Retweet Like
John Carmack Jun 13
Replying to @ID_AA_Carmack
Archiving the entire development environment is a chore; even rebuilding the same artifact that you shipped five years ago is often a challenge, to say nothing of updating it to a more modern runtime.
Reply Retweet Like
John Carmack Jun 13
I wonder if there is something at a systems / technical level that Unity or Epic could do to improve game build preservation and reproducibility. Even big studios are generally bad at being able to resurrect old codebases.
Reply Retweet Like
John Carmack Jun 13
Replying to @WAUZZZ8CB4
There are things to be concerned about with game streaming, but I think it will net out strongly positive. I do worry about preservation.
Reply Retweet Like
John Carmack Jun 13
I'm happy to see Doom still blazing new technology trails.
Reply Retweet Like
John Carmack Jun 13
Replying to @VirtuaMe @oculus and 2 others
Stay tuned!
Reply Retweet Like