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John Carmack
Oculus VR CTO
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John Carmack retweeted
Fabien Sanglard 10h
Amazon has temporarily reduced the DOOM Black Book price by 47%. It now sells for $23:
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John Carmack 14h
Replying to @sarpersoher
Coincidentally, this exact debate is going on for an internal project today! Maybe I will write a public post about it.
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John Carmack Dec 13
Sometimes I think that physical power switches would still be beneficial — The power is gone, you have 200 ms to commit some things before the cap discharges! I don’t like the lack of agency in “asking” your devices to shut down.
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John Carmack Dec 13
VR sometimes points out how models that look fine from most views actually aren't , like couches and chairs that are the wrong scale if you slide your real-world chair on top of them.
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John Carmack Dec 13
Wow, those are some names I haven't heard in a long time!
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John Carmack Dec 12
Replying to @zewt
Android Studio is borderline usable today, but I still prefer to live in Visual Studio.
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John Carmack Dec 12
Replying to @MrCatid @SebAaltonen
That might be... almost a hundred bytes!!! :-)
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John Carmack Dec 12
It really isn't too much to ask that a debugger be capable of single stepping as fast as you can press a key. Visual Studio Android debugging mostly works, but it is appallingly slow. I wonder if someone forgot to set TCP_NDELAY among other things.
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John Carmack Dec 12
Replying to @iquilezles
I tried to do BSP/CSG work with integer rationals way back in the Quake days. Didn’t follow all the way through, but three integer points to define planes was kind of useful.
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John Carmack Dec 12
Replying to @FioraAeterna
Doomguy
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John Carmack Dec 11
Replying to @DarkPulseman
I don’t remember
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John Carmack Dec 11
Replying to @heavymetaldemon
What is wearing out? The Velcro?
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John Carmack Dec 11
Replying to @konrad_zaba
No, I didn't work on that at all. I did work on the Doom PS1 version.
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John Carmack Dec 11
Replying to @fabynou
I worked with Aaron Seeler on it -- we did a bunch of the Id ports together.
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John Carmack Dec 11
Dreamcast was one of the nicest early consoles to develop for.
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John Carmack Dec 10
I agree, an extremely useful concept! Often, unbounded-growth is actually not what you want, at least for realtime apps.
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John Carmack retweeted
DOOM Dec 10
Times change. DOOM is Eternal.
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John Carmack Dec 10
Replying to @Kai_LB
You will probably enjoy it!
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John Carmack Dec 10
Happy 25th Doom Anniversary! My intro for
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John Carmack Dec 10
Replying to @nothings
The freedom to be creative without the polish is a key virtue of Minecraft.
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