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Hylis #Trackmania
Yes it is subscription. And it's not the point. Read:
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LethalJoke Jun 2
Replying to @Hylis1
Such a model isn't bad at all, but the way it was advertized, by saying that it was not subscription, was bad
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Hylis #Trackmania Jun 2
Replying to @LethalJoke
It was not advertise : it was an answer were by someone of the studio to another player question in the 14th page of forum on a given minute of the day. Welcome to the internet.
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Edi2D Jun 2
Replying to @Hylis1
Merci d'avoir clarifié la situation <3
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Pierre-Alexandre Jun 2
Replying to @Hylis1
At least we don't have to pay for a new game every year. We never paid a lot to play TrackMania but I'll rather pay 59'99$/3 years to play TrackMania than any other game.
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NeverBlueKayn Jun 2
Replying to @Hylis1
I agree on that, but I still believe that this system will not include people who are more watching content of the game than playing it (the people who play zrt), a perhaps good solution would have been a micro-transactions system, i think there's a lot you can customise in tm.
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⚡️Fabeinzen Jun 2
Replying to @NeverBlueKayn @Hylis1
Microtransaction need a big player base for be worth it and it remove a big part of tm (comunity be free to create what they want)
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helia Jun 2
Replying to @Hylis1
The backlash of the media and their audience is unfair, even if it only caused by that tiny quote from a page of a forum. That's why you should be aware of what you say, especially with such a fragile/hot potato model. Still looking forward, keep up working! 😊❤️
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Esk Johnson Jun 3
Replying to @Hylis1
It's also unfair when corporate spokespeople think their target audience is stupid. That was the mistake. I don't care about the model, but i want to be taken serious and not "It's called subscription it just is one, you idiot". A professional Spokesperson knows this.
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Linkinito (aka Linkinitouille pour les Twittos) Jun 2
Replying to @Hylis1
I don't mind paying a subscription for Trackmania, as long as there's content updates and constant support for the duration of the subscription. The "buy once, keep forever" is very risky now due to games losing their value very quickly (cf. Anthem, Ghost Recon Breakpoint).
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Linkinito (aka Linkinitouille pour les Twittos) Jun 2
Replying to @Hylis1
But as dev costs rose through time, the average price of games didn't, and actually they even decreased in the same timespan. So publishers are trying alternative models, usually cosmetic monetization is the way that most games are using to keep a constant flow of money.
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