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Jennifer Scheurle
Hey , tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling. Example:
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Jennifer Scheurle Aug 31
Replying to @Gaohmee
Assassin's Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.
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Alex Trowers Sep 1
Replying to @Gaohmee
Not a mechanic persee, but in Hi Octane we simply displayed different stats for vehicles without ever actually changing them under the hood
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Doc-tober Sep 1
Replying to @Gaohmee
The last bullet in Gears of War's magazines does smth like 25% extra damage to give you a better chance at finishing off foes.
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Jan Kaluzaaaargh Sep 1
Replying to @BlueTieCasual @Gaohmee
Can you elaborate on "numerical value"?
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Master D Atridas 🐐 Sep 1
Replying to @Gaohmee
Doom, Doom(2016) or both? This is important. 😐
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Morgan Jaffit Sep 1
Replying to @Gaohmee
In general, if you have an 50% chance to hit in eg WOW, they actually increment the chance each time
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Morgan Jaffit Sep 1
Replying to @gummitch_uk @Gaohmee
Yeah, they fudge it because that "feels" wrong to players.
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Andy Touch Sep 1
Replying to @BulkPaint @Gaohmee
Wow, really? Thats hilarious! :D
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Sarattus Rattus 🐀💀 Sep 1
Replying to @BulkPaint @Gaohmee
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Alex Trowers Sep 1
Replying to @andytouch @Gaohmee
Even the collision volumes were the same but people would swear that the bike could get through gaps that the truck couldn't
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Bat Gross Sep 1
Replying to @Gaohmee
Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs)
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Johnson 'Blue' Siau Sep 1
Replying to @JKashaar @Gaohmee
Sure! For example... Level 1's time signature is 1/4 Level 2's is 2/4 Level 3's is 3/4 Level 4's is 4/4 Level 5's is 5/4 So on and so forth.
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Laurent Couvidou Sep 1
Replying to @BulkPaint @Gaohmee
I do this all the time with tweaking parameters. Don't tell my designers though.
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Jan Kaluzaaaargh Sep 1
Replying to @BlueTieCasual @Gaohmee
Ooh boy. That explains a few things! Like how visceral and complex it gets as you progress... Love it :)
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Jason - Vote YES Sep 1
Replying to @morganjaffit @Gaohmee
That's awesome! So they adjust the math to make it work like how players "feel" it should.
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Giada 💀 Zavarise Sep 1
Replying to @Gaohmee
The Suikoden's world map is made to not frustrate players. If players walk in a straight line, less enemies will appear, bc they're clearly
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Giada 💀 Zavarise Sep 1
Replying to @Gaohmee
Trying to go SOMEWHERE and don't want towaste time. If players zig-zag around, more enemies will attack, to help them grind.
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Erik Rydeman Sep 1
Semi-hidden in : player swings their sword quicker and blocks in a wider arch. Huge advantage, but looks like a fair fight!
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Jennifer Scheurle Sep 1
Replying to @ndef
Thanks! :) I really love the wow bonus mechanic actually and have used it in different contexts myself.
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