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Jennifer Scheurle
Hey , tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling. Example:
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Jennifer Scheurle 31 Aug 17
Replying to @Gaohmee
Assassin's Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.
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Jennifer Scheurle 3 Sep 17
Replying to @Gaohmee
In Hellblade, the game breaks diegetic UX to let players know of the potential permadeath that is a myth, but effects emotion and playstyle.
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Jennifer Scheurle 3 Sep 17
Replying to @Gaohmee
(I'm adding here to include tweets in my talk that I want to cover :) )
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Jennifer Scheurle 31 Aug 17
xD AARGH
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Jennifer Scheurle 1 Sep 17
Replying to @morganjaffit
Are you referring to a specific situation? ;)
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Jennifer Scheurle 1 Sep 17
Replying to @Brica6rac
Ah nice, didn't know that one!
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Anton Strenger 1 Sep 17
Replying to @Gaohmee @Brica6rac
Fascinating! I love Suikoden but never knew this
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Jennifer Scheurle 1 Sep 17
Replying to @Yakkafo
Oh? Interesting? Tell me more? Purpose?
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Jennifer Scheurle 1 Sep 17
Replying to @Yakkafo
What's the purpose of that?
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Mark Drew 1 Sep 17
Replying to @Gaohmee @Yakkafo
So you can align to it better IIRC
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