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Jennifer Scheurle
Hey , tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling. Example:
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Jennifer Scheurle 31 Aug 17
Replying to @Gaohmee
Assassin's Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.
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The Gritfish Whisperer 31 Aug 17
Replying to @Gaohmee
Random roll percentages in X-COM aren't what they say they are.
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The Gritfish Whisperer 31 Aug 17
Replying to @Gaohmee
Chrono Trigger watches all your actions in the intro for a scene that occurs much later. It's a bunch of simple yes/no conditions but...
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Jennifer Scheurle 31 Aug 17
Replying to @gritfish
Tell me more? (I haven't played)
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Chris Di Donna 31 Aug 17
Replying to @Gaohmee
……. my life is a lie
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The Gritfish Whisperer 31 Aug 17
Replying to @Gaohmee
It FEELS like realising OH SHIT MY CHOICES MATTER
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Jennifer Scheurle 31 Aug 17
Replying to @BigChrisDid
Oh god I'm so sorry lol
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Jennifer Scheurle 31 Aug 17
Replying to @gritfish
Is it similar to the faked choices in The Walking Dead?
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The Gritfish Whisperer 31 Aug 17
Replying to @Gaohmee
wait maybe it's another firaxis game. The randomness is pushed more to the edges because >90% feels like it should always hit?
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Jennifer Scheurle 31 Aug 17
Replying to @gritfish
Can you explain what you mean?
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David "Halloween Name" Pittman 31 Aug 17
Replying to @Gaohmee
In The Bureau/XCOM, we ramped up the enemy AI aggressiveness if the player didn't move around every ~15-20 seconds.
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The Gritfish Whisperer 31 Aug 17
Replying to @Gaohmee
so, it "says" 90% but it's actually 95%, because missing a 90% shot feels unfair.
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Jennifer Scheurle 31 Aug 17
Replying to @dphrygian
OH! Nice!!
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Dana Fried 31 Aug 17
Replying to @Gaohmee
Red Faction: Guerrilla At low alert levels only the nearest few enemies actually fire bullets at you, though further enemies will take note.
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shameboy advance 31 Aug 17
Replying to @Gaohmee
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Jennifer Scheurle 31 Aug 17
Replying to @gritfish
Can you find out which game it is? :D
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Sean Bouchard 31 Aug 17
Replying to @gritfish @Gaohmee
Hey, sorry to jump in, but I literally just pulled up the Gamasutra article about this for my lecture tomorrow.
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Marc Straight 31 Aug 17
Replying to @Gaohmee
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Jennifer Scheurle 31 Aug 17
Replying to @leftoblique
Can you elaborate more detail? :) I didn't play it.
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