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Jonathan Cooper
That’s a mega-swing! Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage. The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses.
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Amy Hennig Jul 8
Replying to @GameAnim
True! That was the original intention (to stay more aligned with the spirit and tone of the films we were homaging).
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Jonathan Cooper Jul 8
Replying to @amy_hennig
Ludonarrative Consonance
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