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Jonathan Cooper
That’s a mega-swing! Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage. The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses.
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chris Jul 8
Replying to @GameAnim
That’s a great little game design detail.
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Amy Hennig Jul 8
Replying to @GameAnim
True! That was the original intention (to stay more aligned with the spirit and tone of the films we were homaging).
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Jonathan Cooper Jul 8
Replying to @amy_hennig
Ludonarrative Consonance
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Andrew Dovichi Jul 8
Replying to @GameAnim
That sounds fantastic but it never read like that, just that Drake was a sponge.
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RogueDarkJedi Jul 8
Replying to @GameAnim
Honestly I’m way more impressed with the grapple catch at the end. Rope physics sync up or is it static anim?
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Paolo Pace Jul 8
Replying to @GameAnim @amy_hennig
Job well done then, because that's what I had assumed.
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the_scotsman_ Jul 8
Replying to @GameAnim
A can of worms you probably shouldn't have opened. … Also, why then does he lean over, holding his stomach when he's taken many "near misses"?
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raul Jul 8
I'm pretty sure near miss bullet grazes hurt too
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the_scotsman_ Jul 8
Replying to @fraulsto @GameAnim
Who said anything about grazes? He said Drake takes NO bullet damage.
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Lex-Communicado Jul 8
Replying to @GameAnim
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steve haske Jul 8
Replying to @amy_hennig @GameAnim
i love this so much.
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Бука Jul 8
Replying to @GameAnim @amy_hennig
Don’t push your luck... if you can always shoot first, right?
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Michael(NXGamer) Jul 9
Replying to @amy_hennig @GameAnim
Harrison and Speilberg would be proud.
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Davey Jul 9
😲
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Sean Noonan Jul 9
It's because he gets super nervous and needs the toilet.
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