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Eidos-MontrΓ©al
This Global Accessibility Awareness Day, we kicked off a series of workshops to set better accessibility standards for our games, and see how each project can offer its own set of tailored options!
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Chris 🎬 May 16
Replying to @EidosMontreal
This is important πŸ‘πŸΌπŸ‘πŸΌπŸ‘πŸΌ
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IvΓ‘n May 16
Replying to @EidosMontreal
Best thing Shadow of the Tomb Raider has is the option to set different difficulties. It made the experience much more immersive for everyone.
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Harun Loves Horror πŸ‘» May 16
Replying to @EidosMontreal
i honestly feel like the entire is already made for casuals, you want to appeal to them which is good but you stop appealing to hardcore gamers which are more than you think there are. at least get rid of the braindead enemy ai which is a lot worse than that of the first two.
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Fred Holyoake May 16
Replying to @EidosMontreal
Accessibility is not about difficulty. It's about barriers.
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Harun Loves Horror πŸ‘» May 16
Replying to @EidosMontreal
i solely meant then talked about the difficulty. However there is always things to be done for both disabled gamers and those who don't like challenge without basically making the games easy which is quite frankly opposed to "games for everyone" but i still love the games
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Mandy Laura Lane πŸ›πŸπŸ‚πŸŽƒ May 16
Replying to @EidosMontreal
I want a new tomb raider game please
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Mandy Laura Lane πŸ›πŸπŸ‚πŸŽƒ May 16
Replying to @EidosMontreal
You are a nice person πŸ’Ÿ
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Mandy Laura Lane πŸ›πŸπŸ‚πŸŽƒ May 16
Replying to @EidosMontreal
BLESS YOU!
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Harun Loves Horror πŸ‘» May 16
thank you! I hope i didn't come too harsh because i am huge fan of the new games but i can't hide the fact that most games including TR these days don't really support games for EVERYONE idea despite the so-called hard modes. I just miss
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Fred Holyoake May 16
Replying to @EidosMontreal
:) Gaming accessibility raises a lot of questions for many people (gamers and devs). That's why we try and initiate the conversation to find the best solutions and strategies! Check out this article about Sekiro:
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Mandy Laura Lane πŸ›πŸπŸ‚πŸŽƒ May 16
Replying to @EidosMontreal
yes especially new games.. i remember playing tr 2013.. and.. i dont know
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Mandy Laura Lane πŸ›πŸπŸ‚πŸŽƒ May 16
Replying to @EidosMontreal
sound! it has much to do with sound in a game.. for example listening to camp fire and all the jungle sounds helps me stress out.. im in same situation as you. disabled😒
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Harun Loves Horror πŸ‘» May 16
Replying to @EidosMontreal
can you make an accessible AND challenging game in terms of difficulty with difficulty options for casuals?
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Fred Holyoake May 16
Replying to @EidosMontreal
Shadow of the Tomb Raider offered players customizable layered difficulty settings actually! Is that what you are referring to? You can set the difficulty from easier to harder in Exploration, Combat & Puzzles!
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Harun Loves Horror πŸ‘» May 16
Replying to @EidosMontreal
i can't deny Shadow TRIED to do all of the three but it was no way near enough. Listen i have 0 probs with accessibly cuz i want everyone to BE ABLE to play the games but what i have problem with is the general difficulty in almost every aspect despite the options. thank you,
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Fred Holyoake May 16
Replying to @EidosMontreal
I'm simply trying to see where you are coming from. What you mean is that you feel the default difficulty is not hard enough?
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Harun Loves Horror πŸ‘» May 16
Replying to @EidosMontreal
yes not hard enough, whether it's the tombs, combat, stealth, the world design(climbing and stuff) or too abundant resources, enemy ai(very important)... Can just go on and on
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Marcos.V.Alves May 16
I hope they're talking about Tomb Raider and the empty Slot they left in the tombs.
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Marcos.V.Alves May 16
Replying to @EidosMontreal
I hope they're talking about Tomb Raider and the empty Slot they left in the tombs.
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