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DDS
Developer, gamer, and SNES translator: KMT, Fire Emblem 4, Tengai Makyou Zero, Last Bible 3, Majin Tensei 2, The Stories of Ihatovo. Neogaf/Resetera are cancer.
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DDS retweeted
Tom Apr 1
The version three translation patch for the Game Gear version of Last Bible is available now. In addition to a typo fix, it includes a translated box (front/back and cart sticker) and a translated manual as well (images assembled by Novyal).
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DDS Mar 25
Replying to @KarlLetting
Someone on RHDN was working o part 3.
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DDS Mar 25
Replying to @KingWario
Sorry, just on my PC at the moment. I just meant to say that there’s no more Japanese text to change, and all the programming work is done. But hopefully will be out soon, just depends on a few things.
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DDS Mar 24
Made it to the end of Goemon 2 and finished everything that I could. Sent the latest version to Avicalendriya as an update. Just need the rest of the missing text, and fix a couple bugs. But otherwise, the whole game is playable in English now.
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DDS Mar 21
Replying to @Manwithnochick1
The script translation is maybe 80% complete, still need the rest from Avicalendriya. No real technical work left, I'm just playing through the game now and converting the cutscenes and shop items, and making sure nothing breaks. Shouldn't be much longer until it's finished.
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DDS Mar 21
Replying to @SBK85860508
I wish I could help, but I've already promised to help with so many other projects that are waiting on me. It might be years before I can finally pick something new.
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DDS Mar 17
Finished working on the rest of Karakuri World, which covers the Welcome Center, Xexex arcade game, Gamer Life bazooka and memory matching minigames, Mister Money racing minigame, and the fortune teller. That leaves the other cutscenes, ending, and any missing text left to do.
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DDS Mar 13
Finished working on the gambling minigame and the bath house, and started working on Karakuri World. Need to convert a few graphics and hopefully finish all the other minigames with it (Gamer Life and Mister Money games).
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DDS Mar 3
Finished working on the Game Over screen and Teleport shop.
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DDS retweeted
Vahanian Pascal Feb 24
changed the level's name display in order to load some gfx:
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DDS Feb 17
Found a way to change the window sizes/types and also fit in an extra line for the mecha combat dialogue windows.
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DDS Feb 14
Replying to @PascalVahanian
I’ll ask him about it. I think he would be fine with it.
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DDS Feb 13
Added support for the Inn and Teleport shops, and got the game playable in English up to the end of Area 1's boss. Sent a build to Avicalendriya so he can try it out.
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DDS Feb 7
Replying to @DonAmodeo
Abbreviations could work, but some of them might be hard to do, like the food items "Kitsune Udon" or "Ikameshi Yaki". And yeah, I can move the cursor up to align with the text.
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DDS Feb 6
Getting the Diner and Market text working, for one and two players. Some item names are very long, might have to position the text so the full name and price will fit at the same time. Something like the 4th pic here.
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DDS Feb 3
Reworked the map names and status messages so they also use proportional text, for consistency.
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DDS Feb 1
Avicalendriya also dropped by the Goemon 2 RHDN thread for his own update.
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DDS Feb 1
It’s a modification of the first Goemon SNES game that was released in English as “Legend of the Mystical Ninja”.
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DDS retweeted
Vahanian Pascal Feb 1
Legend of the Mystical Ninja hack in progress thanks to .
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DDS Jan 25
I'm still alive. I'll get back to working on Goemon 2 and Traverse: Starlight & Prairie, and hopefully be able to finish them up this year. Just recently for Goemon 2, added the mecha combat text to the editor. May need to look into enlarging the dialogue windows later.
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