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CreatureSurvive
Software Developer, Unity3d asset dev, iOS programmer/Tweak dev GH Repo: CC Repo:
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CreatureSurvive Apr 21
Replying to @uzig718
It's not a widget, it's a new tweak I haven't released yet.
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CreatureSurvive Apr 20
I was stuck fixing a bug with Bolder almost all day today. I finally got it fixed, but it introduced a couple new bugs (gotta love dev life) so the release has been delayed another day.
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CreatureSurvive Apr 20
The first preview of my touch visualizer with force touch had poor legibility. Here's another that's a little easier to see. Based on suggestions I'm it'll be named 'VisualTouch' or 'TouchFlow'.
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CreatureSurvive Apr 20
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CreatureSurvive Apr 19
Replying to @orangebananaspy
Found out how to consistently reproduce the bug, and exactly what is happening and where the issue is. Even after 2 complete rewrites of the method at hand the same bug persists.
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CreatureSurvive Apr 19
Replying to @CreatureSurvive
Make that 5 hours.
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CreatureSurvive Apr 19
Replying to @Itsyab0y04
Intermittently stops updating the UI for one label even though every line of code is executed and it's on the proper thread. Yep makes complete sense to me. Ugh
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CreatureSurvive Apr 19
Of course I found a bug that makes absolutely no sense and I've waisted 3 hours on now.
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CreatureSurvive Apr 19
Was it you that I was talking with forever ago about documentation, and here I am (still haven't started it). Why can't Siri just do it for us.
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CreatureSurvive Apr 19
I never actually saw the final product for SnapBack, came out looking great. (Still haven't tried it). It does seem that recently I'm seeing a lot more devs doing this and providing proper credit and I'm ecstatic about it. It's not something I'm used to seeing in our community.
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CreatureSurvive Apr 19
Jb devs have a very bad track record of ignoring OSS license requirements. Too many times I've seen OSS in a closed source product and then sold, or not credited. I open source most of my work, but I'm always reluctant because of this.
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CreatureSurvive Apr 19
Though I'm reluctant because I'd reathe devs use the lib than copy/paste what they need into their projects
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CreatureSurvive Apr 19
That will definitely help, your probably more experienced with my prefs than anyone other than me. Maybe through this process I'll work on code cleanup so I can finally open source.
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CreatureSurvive Apr 19
Replying to @AymenKcm
Aye, I like touchflow. That might be the winner
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CreatureSurvive Apr 19
That's true, I've never settled on a format though. And some of the keys are shared and can be used across any type of specifier, whereas others are only used for specific specifiers. And did I mention I'm a terrible writer :/
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CreatureSurvive Apr 19
Replying to @maxbridgland
It's a cool concept, though it's extremely vulnerable since a single crack would leave all products that use it without drm. Plus it's fun to layer in dummy DRM in tweaks just to waist crackers time. :)
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CreatureSurvive Apr 19
Awesome, maybe once I finish up Bolder(or whatever it's going to be named) and this touch tweak we can work on the docs. It's a little odd to document since 95% of its use is through plist specifiers. So it's not the typical Class documentation (though there is some)
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CreatureSurvive Apr 19
If I have help it might not be that bad though
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CreatureSurvive Apr 19
Agreed, my prefs were originally developed to be used in a single tweak so I had no need to document as I go. By the time I made it a public use library it had dozens of custom classes and probably hundreds of different keys and uses. Now it's intimidating to start documenting.
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CreatureSurvive Apr 19
My prefs have needed documentation for about 2 years now. Maybe I'll get to it in the next year. I'm a terrible writer and haven't been able to motivate myself to get it done.
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