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@BrutPitt | |||||
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Currently only this Lorenz Attractor have optimized settings: this is a initial pre-release with the new TransformFeedback feature.
It should work well also on mobile devices that support full WebGL2
Any feedback is welcome (about this LIVE sample)
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BrutPitt / Michele Morrone
@BrutPitt
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28. pro |
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Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release)
LIVE #WebGL/#WebAssembly comet's voyage / attractor formula / description / source code:
michelemorrone.eu/glchaosp/dtAtt…
YouTube FullHD:
youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOn
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Ken Russell
@gfxprogrammer
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30. pro |
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"Explore" links working well on a Pixel 2 with Chrome Dev 81.0.4000.0 - comet links unfortunately don't work. Seem to crash the HTML renderer process. Would like to help you get to the bottom of it if you can create a small test case.
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BrutPitt / Michele Morrone
@BrutPitt
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30. pro |
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Thanks, Ken.
I had gotten a non conformal behavior with "transformFeedback between browsers and also with same browser between PC/mobile, though mostly on FireFox (but i thought have resolved)
Now I predispose a debug version with a verbose log box.
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