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C. M. Perry πŸ“
Bright Hope Futurist, Creative, Storyteller, Mapmaker, Game Designer, Consultant, Believer, Family Man, Mil Vet, Lost in thought...
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C. M. Perry πŸ“ retweeted
Ilanthar 4h
Back on this one, with some first color tests.
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C. M. Perry πŸ“ retweeted
Chris Morris 4h
Game Design Monday. Day off work means I can sit down and work on some new ideas.
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C. M. Perry πŸ“ retweeted
Smunchy Games 2h
Rift Shifters and Paths: Temple of Ukro'kaah boxes and components!
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C. M. Perry πŸ“ Oct 20
You need to get design ideas out of your head & onto the table in front of your game's target audience. Understanding your target audience is vital to the iterative design process. Changes based on feedback from outside that audience could lead you the wrong way. πŸ€”
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C. M. Perry πŸ“ Oct 19
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C. M. Perry πŸ“ Oct 19
Thank you. Such a wonderful list to be included in πŸ˜ŽπŸ‘
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C. M. Perry πŸ“ Oct 19
Thank you! Have a great relaxing weekend everyone!
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C. M. Perry πŸ“ Oct 19
Thank you! I hope everyone has a bright weekend. (and I hope that does not make anyone turn to stone)
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C. M. Perry πŸ“ Oct 19
Thank You! I hope you all have wonderful and relaxing weekends.
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C. M. Perry πŸ“ Oct 19
Thank you! I hope you all have a great weekend.
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C. M. Perry πŸ“ retweeted
Jeff LaFlam Oct 18
Messing around with high noon proto.
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C. M. Perry πŸ“ retweeted
Eduardo Baraf Oct 18
In tonight's latest video, I take a look at what I did the same and differently preparing for the Skulk Hollow Campaign >>
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C. M. Perry πŸ“ retweeted
Sean Fallon Oct 18
I need some help. Do you know of a great book reviewer that I could send my book to? We will be getting Paths: A War Drum of Death printed and I would like to send these to some book reviewers that may be interested. This is the first of the series.
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C. M. Perry πŸ“ retweeted
Jackson Pope Oct 17
Typography is often overlooked, but important, especially for going to print. Legibility is key.
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C. M. Perry πŸ“ retweeted
Jamey Stegmaier Oct 18
Let's pretend for a day that I decided to launch a new project on Kickstarter for the first time in 3+ years. Here's how I'd do it. (For context of why I'm even writing about this hypothetical...
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C. M. Perry πŸ“ retweeted
PlaytestNW Oct 18
Join us this weekend at two of our regular playtesting events! Sat from 12-5pm at and Sun from 2-6pm at (feat. image is a from which you can playtest on Sunday!)
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C. M. Perry πŸ“ retweeted
Wit Clash Games πŸŽƒ Oct 18
Drawing tiles from pool. It will yield a mixed batch of action and asset tiles. Players then arrange most valuable asset tiles in the rear rows to protect them from attacks on the vulnerable front row.
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C. M. Perry πŸ“ retweeted
The Undead Kid Oct 18
Too bad about the name change, but we dig the new art direction. For a solid storytelling game from an inspired designer, look no further.
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C. M. Perry πŸ“ retweeted
Rock n Roll: The Card Game Oct 18
Prototype ! Testing the 1 player version of the . So far so good.
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C. M. Perry πŸ“ Oct 18
Replying to @StimulusGames
So true. I don't have anything against big games or designers starting with them. It is just a harder road and I think you gain a lot from each project so having the bigger games come later means it can be better.
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