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Ashley Gullen
Founder of Scirra and lead developer of . Please don't tweet me for tech support/bugs, post to forum instead!
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Ashley Gullen Dec 3
Looking forwards to the step-by-step diagram booklet to build your own Lego sorting machine 😆
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Ashley Gullen Nov 28
Well, I'm a bit uneasy about this, because an uncapped framerate is the wrong solution. It will needlessly burn system resources & power. Really you want the v-sync rate to match the display, which is controlled by the browser.
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Ashley Gullen retweeted
Chris Heilmann Nov 25
👉🏻 “The Size of Space” 🔗 nice visualisation by
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Ashley Gullen Nov 25
looks like stopped updating in August, any chance of an update?
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Jen Gentleman 🌺 Nov 24
Trying to decide on a variable name
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Ashley Gullen Nov 22
Replying to @webkit
I'd add that unfortunately seeing bug reports ignored like this has become routine. It would be great to see developers being more responsive to bug reports, like we see with Chrome and Firefox developers.
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Ashley Gullen Nov 22
Replying to @webkit
Web Animations have been broken for ages and it's not been fixed. I filed a bug over a year ago and there's been no activity: Please don't ship it broken!
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Ashley Gullen Nov 22
This is a gift for video game designers - achieving the fabled "real-life" graphics quality is much easier if real life starts to look more like a poor quality video game!
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Ashley Gullen Nov 21
Replying to @AshleyGullen
Just realised there's some context missing here - in case you were confused, this came about from someone filling a bug using C3 on a Tesla!
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Ashley Gullen Nov 21
Could resolve "can't reproduce" - we don't have a Tesla Model 3
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Ashley Gullen Nov 20
It looks like there may be a big problem brewing with iOS 13.2 - it appears to break audio playback for all Cordova apps: Hope this gets sorted soon but the latest version is affected... this could be bad 😕
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Ashley Gullen Nov 19
iOS 13.2.3 just got released. Is it me or has iOS 13's release cycle gone in to complete meltdown? Or are they now a rapid release schedule? 🤨
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Ashley Gullen Nov 19
Replying to @AshleyGullen
Working on Construct's multiplayer plugin was really enlightening for how the Internet really works. The fact it works at all really is amazing. The Internet is held together with the digital equivalent of duct tape and cardboard. It's designed to work around not working.
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Ashley Gullen Nov 19
Replying to @AshleyGullen
Or more obviously, ultra-good Internet may work great, but much of the Internet is a place of sketchy jittery chaos that somehow works against the odds. Even with that, 200ms of buffer can paper over a great deal. But that kills input to screen latency for game streaming.
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Ashley Gullen Nov 19
Replying to @AshleyGullen
Think of your average home wifi provided by a corner-cutting teleco providing it as an extra to a TV package, and after some neglect has ended up half-fallen down the back of a bookcase but nobody's noticed yet. Things have to work well there, not with ultra gamer-grade kit.
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Ashley Gullen Nov 19
I wonder if Stadia has fallen in to the tech privilege trap: if you design something and test it on high quality equipment, you can convince yourself it works great - and then your customers go and run it on poor quality equipment, and it might not work so great.
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Ashley Gullen Nov 13
Replying to @AshleyGullen
When the native file system API ships we'll be disabling local browser storage in part to avoid this type of problem.
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Ashley Gullen Nov 13
Replying to @AshleyGullen
Construct can even save your entire project to local browser storage, and then "clear cookies" can end up meaning "erase all my work". A pretty disastrous outcome due to the name "cookie" not making it clear what you're really doing.
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Ashley Gullen Nov 13
Browser "cookies" is a poor term - it has come to mean any local browser storage, which causes confusion, e.g.: This is why choosing appropriate names is important - a cutesy name that sounded cool in the 90s is now needlessly opaque and confusing to users
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Ashley Gullen Nov 12
Interesting views on testing, many of which I agree with. I'd also add I've seen several projects with thousands of tests that must have taken months to write, and the software still has lots of bugs, including showstoppers.
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