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Adam Rehberg
Indie publisher, brewer, , engineering guy... owner of and Adam’s Apple Games - Now live
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Adam Rehberg May 6
Congrats! The game concept and design is excellent and this is well deserved!
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MeepleCore Podcast May 3
MeepleCore Podcast EP63 - Swordcrafters Expanded Edition by
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ZomBev May 1
Thanks to and I now own this and it’s great! I split, you choose done right.
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Adam Rehberg May 1
Amazing to hear!
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Adam Rehberg Apr 26
Hoping to wrap up final art files this weekend for Thrive. It always surprises me how much work goes into shipping a single project - but I still live for it!
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Michael Jordal Apr 25
Ended game night with 2 games from , Truck Off and Swordcrafters.
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Brawling Brothers Apr 23
We may have introduced you, but dominated our game (despite Christina having an early lead). Wish we had all the goodies and not just the base game - it's always a blast, Adam!
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Adam Rehberg Apr 22
Excited to hear your thoughts about Swordcrafters!
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D6 Pack Apr 22
Join Adrienne and David on tomorrow night (4/23) for a of by . In the meantime check out David's of the on .
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Adam Rehberg Apr 19
Replying to @senorbaub
Thanks! I was floored to see this video as a fan of Game Night and also to watch the teaching/learning and end reactions.
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Adam Rehberg Apr 19
So excited to see this, amazing stuff! Watching the conversation and reactions to other modules at 33mins+ was fascinating. It even sparked some ideas for future newnewss and promos.
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BoardGameGeek Apr 18
Tonight on GameNight!, , Rachael, Dave & play Swordcrafters, a game designed by Adam Rehberg, Ryan Lambert & Chris Neuman and published by —Lincoln
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Adam Rehberg Apr 17
Replying to @jeff_dreher
Nice! File ready to send this weekend.
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Adam Rehberg Apr 17
Replying to @rputerbaugh1
Right on! Will send a link about it this weekend via direct message.
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Adam Rehberg Apr 15
Throwing something together for Truck Off: The Food Truck Frenzy. Already have the game? Want to help me test out the concept? my :)
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Adam Rehberg Apr 10
Replying to @ryguy314
Similar. But less about using procedural generation to generate components. My brain went to players playing with a set of unique inputs to generate feedback into a system that could then be iterated upon and evolve.
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Adam Rehberg Apr 10
Replying to @RaltzKlamar
Yes these completely fit the bill. Super novel concepts and exciting to see it being used. My brain was ticking in a more modular sense. A unique list of parameters (inputs to setup / rules / interactions). Players become the algorithms testing the inputs on the system.
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Adam Rehberg Apr 10
Dreamt about a procedurally generated boardgame concept last night. Have you successfully designed something like this?
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CasualGameRevolution Apr 8
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Adam Rehberg Apr 5
Replying to @rbramblet
That was the game I announced for next but I’m still not in love with it yet. I have plans to revive the effort this summer. A recent concept has surpassed it though :). Just need to lock down the graphic designer and contracts now.
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